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Участвовал в джеме, и сделал новую игру - math-kills. Работает в браузере; управление - касаниями или мышью.

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Hello, hello, the 'beta' is ready. Download and put comments.

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Developer and manager at once

The game is still planned to go for release but I don't have enough time and thus can't concentrate on development.
This is an outside project and I'm not planning to earn money on it. The idea is to:

  • gather a bit of experience
  • to see what is to publish a simple indie game
  • figure out how to produce game your own
  • solve on technical issue arose during the whole cycle of game creation

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There are a bunch of functionalities done now:
- Plenty of generation algorithm
- Support of stencil masks
- Nice tiles for better visualization
- One concept of start menu for Android
- Maze viewer
- Level generator
The one, last thing, is to do from all of that one solid game.

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The player control concept has changed.

In order to better support different platforms, like web browser, where no gyro available, the concept of control was changed. The changes are in:

Movement Control
Instead of controlling a ball on a scene using gravity sensor with using of physics I decided to use simpler and somehow easier approach - to move in a decided direction until there no exit nor intersection.

Queue of commands
On player gives command it is being placed in a queue able to store 3 to 5 consequence commands. Once the actor performed first command in the queue it moves on to execute a next command from the queue. And player is able to add more command.

The game is planning to have following modes:

  • Time attack
    Player has to complete a level in time

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Development update.

The game is dedicated to run only on Android devices.
There are a plenty of levels added.
See changes here

Please give me some more comments!

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The work is still ongoing.

Found a beautiful book dedicated to labyrinths - "Mazes for programmers" by Jamis Buck - and now my game has a solid basis. Currently I'm looking for ways to make mazes to be more interesting for solving.
They're:

  • Add background image for customize shape of maze
  • Use deikstra 2 times for getting the longest path
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Maze2D v1.4-alpha

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Maze2D is updated to v1.3

Changes:
*Now we have user account, stored locally
*Add levels
*Add scores

you can try it here.

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Welcome everyone! 🍻🍻🍻

This blog is dedicated to Maze2D game which is I'm working on in my free time.
I am planning to put game updates here and so keep a track of development.
Enjoy it with me 😄..

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