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Maze2D

The player control concept has changed.

In order to better support different platforms, like web browser, where no gyro available, the concept of control was changed. The changes are in:

Movement Control
Instead of controlling a ball on a scene using gravity sensor with using of physics I decided to use simpler and somehow easier approach - to move in a decided direction until there no exit nor intersection.

Queue of commands
On player gives command it is being placed in a queue able to store 3 to 5 consequence commands. Once the actor performed first command in the queue it moves on to execute a next command from the queue. And player is able to add more command.

The game is planning to have following modes:

  • Time attack
    Player has to complete a level in time
  • Story
    Player is able to select a new level on gaining sufficient score amount. There are 99 levels are planned.

Update: went back to original control using gyro. Found that there shall be touch screen control as a second opinion.

I'm willing to implement multiplayer in the future.

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