The player control concept has changed.
In order to better support different platforms, like web browser, where no gyro available, the concept of control was changed. The changes are in:
Movement Control
Instead of controlling a ball on a scene using gravity sensor with using of physics I decided to use simpler and somehow easier approach - to move in a decided direction until there no exit nor intersection.
Queue of commands
On player gives command it is being placed in a queue able to store 3 to 5 consequence commands. Once the actor performed first command in the queue it moves on to execute a next command from the queue. And player is able to add more command.
The game is planning to have following modes:
- Time attack
Player has to complete a level in time - Story
Player is able to select a new level on gaining sufficient score amount. There are 99 levels are planned.
Update: went back to original control using gyro. Found that there shall be touch screen control as a second opinion.
I'm willing to implement multiplayer in the future.